Motion Control

Move anything.
Supervividly.

Draw camera paths, pose characters, and choreograph objects — the model follows your direction exactly.

  • Camera paths
  • Pose control
  • Start & end frames
  • Physics-aware

You direct, it renders

Precision the prompt box can't reach.

Total Direction

Sketch an arc, set the keyframes, and watch the model follow your direction exactly.

Camera paths

Orbit, dolly, crane, whip-pan — draw the move and the camera follows it.

Character pose

Pose the body per keyframe, or transfer motion straight from reference footage.

Trajectory drawing

Draw an arrow on the frame and objects travel exactly along it — physics included.

Start & end frames

Pin the first and last frame and let the model fill in the motion between them.

Sketch to shot

Set the scene

Start from a prompt, an uploaded image, or any of your existing generations.

Draw the motion

Sketch camera paths and object trajectories directly on the frame.

Generate & refine

Preview the shot, nudge the keyframes, and re-render only what changed.

Questions, answered

Everything you need to know before your first render. Can't find what you're looking for?

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What exactly can I control?

Camera movement, character pose, and object trajectories — independently or together. Draw a path, set keyframes, or transfer motion from reference footage, and the model follows it.

Does it work with my own footage and images?

Yes. Upload a still to animate with a drawn camera move, or use reference video as a motion source for a generated character.

How precise is the tracking?

Paths are followed frame-accurately, with physics-aware easing so movement feels shot, not keyframed. Fine-tune any segment and re-render just that part.

Which models support motion control?

Seedance 2.5, Hailuo H3, and Flux 3 all accept motion direction, each with different strengths — the picker suggests the best fit per shot.

Create anything.
Supervividly.

Video, images, and music — every frontier model in one place, starting with free credits every day.

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